[[Act 1: Down the Drain]]
Anti-Hex Force Mission
<<if $helpedVileEye is true and $affinityVileEye >= 60>>[[Act 2: Acid Rainfall|Alt Act 2: Acid Rainfall]]
<<else>>[[Act 2: Acid Rainfall]]<<endif>><br>Sekretzirkel Mission
<br>Created by Robert Bright and Persia Dehghani
---------------------------------------------------
<span id = "dossiers">''$playerFaction''</span>
<<if $start is true>>$playerCharacterName
Health: $playerHealth%<</if>>
<<if $playerFaction is "Sekretzirkel">>[[Inventory|Sekretzirkel Inventory]]
[[Psychic Profiles]]<</if>><<nobr>>
<<if $playerFaction is "Anti-Hex Force">>[[Inventory|Anti-Hex Force Inventory]]<br>
[[Digital Dossiers]]<</if>><</nobr>>
/% TEST %/
<<silently>>
<<if tags().includes("story")>>
<<set $plotReturn to passage()>>
<</if>>
<<if tags().includes("event")>>
<<set $eventReplay to passage()>>
<</if>>
<<if tags().includes("sewer-d")>>
<<set $variable to random(1, 100)>>
<<if $variable is 22 >>
<<set $plotNext to previous()>>
<<goto 'Helping Eye RE2'>>
<</if>>
<</if>>
<</silently>>/% Game Start %/
<<set $start to false>>
<<set $player to null>>
/% Character Profile Status %/
<<set $discoversBadApple to true>>
<<set $knowsBadAppleName to true>>
<<set $discoversVileEye to true>>
<<set $knowsVileEyeName to false>>
<<set $knowsVileEyeInfo to false>>
<<set $discoversImpGirl to false>>
<<set $knowsImpGirlName to false>>
/% Player Stats %/
<<set $playerCharacterName to "">>
<<set $playerHealth to null>>
<<set $playerFaction to "">>
/% Player Inventory %/
<<set $playerHasBullet to false>>
<<set $BulletQuantity to 0>>
<<set $playerHasVileEyeHexensekret to false>>
<<set $VileEyeHexensekretQuantity to 0>>
<<set $playerHasParalyticBullet to false>>
<<set $ParalyticBulletQuantity to 0>>
<<set $playerHasBadAppleHexensekret to false>>
<<set $BadAppleHexensekretQuantity to 0>>
<<set $playerHasToxicBullet to false>>
<<set $ToxicBulletQuantity to 0>>
/% Character Stats %/
<<set $healthVerin to 100>>
<<set $healthIronheart to 200>>
/% Character Affinity %/
<<set $affinityVileEye to 0>>
<<set $affinityImpGirl to 0>>
/% Character Flags %/
<<set $helpedVileEye to false>>
/% Story Variables %/
<<set $bombDiffused to 0>>
<<set $bombExploded to false>>
/% Enemy Stats %/
<<set $healthBadApple to 150>>
/% Solved Passages %/
<<set $solved to {}>>
<<speech "<<if $knowsVileEyeName is true>>Vile Eye<<elseif $knowsVileEyeName is false>>???<</if>>">>Gender: Unknown
Whereabouts: Unknown
<<if $knowsVileEyeInfo is false>>Eyewitness accounts report a Hex with a large glowing eyeball for a head.
Little information is known at this time. Stay alert.<</if>>
<</speech>>
<<link "Back to the Hex files">><<run Engine.backward()>><</link>>
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<<link "Back to the Hex files">><<run Engine.backward()>><</link>>
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
<<if $discoversBadApple is true && $knowsBadAppleName is true>>- [[Bad Apple]]<<elseif $discoversBadApple is true>>- [[???|Bad Apple]]<</if>>
<<if $discoversVileEye is true>>- [[???|Vile Eye]]
<<elseif $knowsVileEyeName is true>>- [[Vile Eye]]<</if>>
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
- [[Explosive Ordnance Disposal (EOD) Technician Craig Burns]]
- [[Lieutenant Verin Caldina]]
- Soldier Alissa Clark
- Soldier Albert Davis
- Soldier Andrew Hudson
- Scout Michelle Bridges (MIA)
- Scout Samuel Jones
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
<<speech "<<if $knowsBadAppleName is true>>Bad Apple<<elseif $knowsBadAppleName is false>>???<</if>>">>Gender: Female
Whereabouts: Unknown
Ring-leader mastermind of a bioterrorist group of Hexes, calling themselves the Säureherrschaft.
Is responsible for a string of organised crime occuring in her name.
This target is considered to be armed, highly dangerous, and extremely volatile.
If alone, ''DO NOT'' approach.
<</speech>>
<<link "Back to the Hex files">><<run Engine.backward()>><</link>>
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
<img src = "Sekretzirkel/images/Sewer.png" width = "865" height = "500">
<<silently>>
<<set $start to true>>
<<set $playerFaction to "Anti-Hex Force">>
<<set $playerCharacterName to "Lt. Verin Caldina">>
<<set $playerHealth to $healthVerin>>
<<set $counter to 0>>
<<set $myArray =
[
["Lt Verin Caldina", "Hello?"],
["Unknown", "The city is in danger."],
["Lt Verin Caldina","What…? Who is this?"],
["Unkown", "The sewers have been rigged with a series of chemical explosives."],
["Lt Verin Caldina", "What, we have to call the authorities. We have to evacuate the city!"],
["Unknown", "There is no time for that. Any noise you make with this news will only aggravate //her//."],
["Lt Verin Caldina","Then what do you expect me to do?!"],
["Unknown", "You already know what you have to do, why do you think I chose you?"],
["Lt Verin Caldina","What? What are you talking about, who are you? And why did you –"],
["Lt Verin Caldina", "Choose me…?"]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><<if $counter is 8>><br>The line disconnects before you can finish.<br><</if>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">>You immediately contact one of your colleagues, EOD Technician Craig Burns, before making the necessary preparations for entering into the city sewers. [[Continue|Enter the Sewers]]<</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<<silently>>
<<set $start to true>>
<<set $playerFaction to "Sekretzirkel">>
<<set $playerCharacterName to "Ironheart, the Escapologist">>
<<set $playerHealth to $healthIronheart>>
<<set $counter to 0>>
<<set $myArray =
[
["Solomon", "Looks like this is our stop, sonny. The Toxician’s throne room lies at the very top of this construction site building."],
["Stella", "Go ahead, we’ll handle things from down here. And, be careful, okay."],
["Ironheart","Right, I’m on it, and will do. Wish me luck."],
["Solomon", "Yes, good luck, sonny. We’re counting on you."]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">>Using your bandage appendages, you stealthily slither your way up to the top of the building. <<if $affinityVileEye >= 60>>[[Continue|Alt Continue]]<<else>>[[Continue]]<<endif>><</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
- [[Hex Profiles]]
- [[Anti-Hex Operatives]]
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
- [[AH.F Personnel]]
- [[Hexes]]
- [[Suspects]]
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
<<if $playerHasBullet is true>><<speech "Regular Ballistic Bullet x$BulletQuantity">>Regular bullets that inflict both physical and bleed damage. Very useful against non-human opponents.
(lethal or non-lethal)<</speech>><</if>>
<<if $playerHasVileEyeHexensekret is true>><<speech "Eyellusionist's Hexensekret x$VileEyeHexensekretQuantity">>"The lifeblood obtained from Vile Eye, the Eyellusionist, after he was slain. It appears to give off a paralytic effect when touched and is sure to induce halucinations."<</speech>><</if>>
<<if $playerHasBadAppleHexensekret is true>><<speech "Toxician's Hexensekret x$BadAppleHexensekretQuantity">>The lifeblood obtained from Bad Apple, the Toxician, after she was slain. Its acidity is volatile, and touching it is not advised, since it can cause rot and decay to any unfamiliar with its power. One must also be careful, because the willpower sealed within this Hexensekret can instil an immense hatred towards mankind.<</speech>><</if>>
<<if $playerHasParalyticBullet is true>><<speech "Paralytic Bullet x$ParalyticBulletQuantity">>"A special kind of bullet crafted from an Eyellusionist's Hexensekret. These rounds are capable of administering a paralytic and hallucinogenic effect, that can help to subdue opponents and possibly render them unconcious.
(non-lethal)"<</speech>><</if>>
<<if $playerHasToxicBullet is true>><<speech "Toxic Bullet x$ToxicBulletQuantity">>"A special kind of bullet crafted from a Toxician's Hexensekret. These rounds are capable of administering a fast decay and poisoning effect, which can eat away at protective armour or even flesh.
(lethal or non-lethal)"<</speech>><</if>>
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<span id ="example">
You enter the throne room, but a familiar man with an eyeball for a head stands between you and the Toxician, who is sitting on her throne. </span>
<br>
<<silently>>
<<set $counter to 0>>
<<nobr>><</nobr>>
<<set $myArray =
[
["Ironheart", "A…cognition field?"],
["Vile Eye", "Tell me, Escapologist, are you feeling a little…tilted?"],
["Ironheart", "Haha, very funny. Now, get out of my way."],
["Vile Eye","I think not. As far as I have seen, the people down there do not deserve to be saved today."]
]
>>
<</silently>><span id ="example"></span>
<<nobr>><span id="link">
<<link "Next">>
<<replace "#example">><br><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">><<nobr>><</nobr>>The throne room remains lop-sided as you try to maintain your balance. Vile Eye approaches you, slowly breaking the distance. He extends out his large acid claw, and readies his handcannon. You have no choice but to fight him. [[Continue|Vile Eye Boss Battle]]<</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><br><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<<silently>>
<<set $start to true>>
<<set $playerFaction to "Sekretzirkel">>
<<set $playerCharacterName to "Ironheart, the Escapologist">>
<<set $playerHealth to $healthIronheart>>
<<set $counter to 0>>
<<set $myArray =
[
["Solomon", "Looks like this is our stop, sonny. The Toxician’s throne room lies at the very top of this construction site building."],
["Solomon", "And, ummm, if you happen to stumble across the Eyellusionist, tell him that the Toxician is going to betray him..."],
["Stella", "Go ahead, we’ll handle things from down here. And, be careful, okay."],
["Ironheart","Right, I’m on it, and will do. Wish me luck."],
["Solomon", "Yes, good luck, sonny. We’re counting on you."]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">>Using your bandage appendages, you stealthily slither your way up to the top of the building. <<if $affinityVileEye >= 60>>[[Continue|Alt Continue]]<<else>>[[Continue]]<<endif>><</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<span id ="example">
*BANG BANG*
Two beams of crimson red energy hit the heads of the two acid husk zombies before you in perfect succession. Vile Eye reveals himself. </span>
<br>
<<silently>>
<<set $counter to 0>>
<<set $myArray =
[
["Ironheart", "Huh? I had a feeling I might meet you here. But don’t you work for her? And yet…you’re helping me?"],
["Vile Eye", "Let’s just say I’ve had a change of heart…"],
["Ironheart", "Ah I see. Well look, since you’re here, I may as well tell you that the Toxician was planning to betray you."],
["Vile Eye","She...what? Who told you that?"],
["Ironheart", "A psychic friend of mine…"],
["Vile Eye", "Well, considering what I did down there, it does make sense. Very well then. Come, we’ll face her together."],
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">>With your newly found ally, you enter the throne room and encounter Bad Apple, the Toxician who is patiently waiting on her throne. [[Continue|Bad Apple Boss Battle Alt]]<</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
[[Dialogue Event]]
<br>
<<menu "''//Main Menu//''">>[[Act Select]]<br>[[Options]]
<br><</menu>>
''//(Developer) Toggle Variables://''
Add/Subtract Vile Eye affinity
<<link "Add 15 Affinity">><<set $affinityVileEye to $affinityVileEye + 15>>
<<replace "#example1">><<print "Vile Eye affinity set to: $affinityVileEye">><</replace>>
<</link>>
<<link "Subtract 15 Affinity">><<set $affinityVileEye to $affinityVileEye - 15>>
<<replace "#example1">><<print "Vile Eye affinity set to: $affinityVileEye">><</replace>>
<</link>>
<<nobr>><</nobr>><span id ="example1"></span>
Toggle Vile Eye helped in Act 1
<<link "Toggle true/false">>
<<if $helpedVileEye is false>><<set $helpedVileEye to true>>
<<else>><<set $helpedVileEye to false>><<endif>>
<<replace "#example2">><<print "Vile Eye helped set to: $helpedVileEye">><</replace>>
<</link>>
<<nobr>><</nobr>><span id ="example2"></span>
Toggle acid bomb exploded in Act 1
<<link "Add 1 Bomb Exploded">><<set $bombExploded to $bombExploded + 1>>
<<replace "#example3">><<print "Bomb(s) exploded set to: $bombExploded">><</replace>>
<</link>>
<<link "Subtract 1 Bomb Exploded">><<set $bombExploded to $bombExploded - 1>>
<<replace "#example3">><<print "Bomb(s) exploded set to: $bombExploded">><</replace>>
<</link>>
<<nobr>><</nobr>><span id ="example3"></span>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<span id ="example">
Vile Eye’s large acidic claw clashes with one of your beartrap hands.</span>
<<silently>>
<<set $counter to 0>>
<<set $myArray =
[
["Ironheart", "(Neutral) [[What will you accomplish by helping her?|Option A2.1A]]<br>(Neutral) [[Please, there must be another way.|Option A2.1B]]<br><<if $bombExploded >= 1>>(Good) [[For an eyeball that can talk and listen, could you not hear their screams down there?|Option A2.1C]]<br><</if>>(Bad) [[The Toxician is going to betray you…|Option A2.1D]]<<if $helpedVileEye is true>><</if>>"]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">><</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<<silently>>
<<set $counter to 0>>
<<set $myArray =
[
["Vile Eye", "There is no other way. This is the closest I’ve ever come to achieving my ultimate goal, and I will see this through to the end, even if I must die."],
["Ironheart", "You sure you want to die here?"]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">><<link "Replay Event">><<goto $eventReplay>><</link>><</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<<silently>>
<<set $counter to 0>>
<<set $myArray =
[
["Vile Eye", "All I want is for all these cycles of endless suffering to finally cease."],
["Ironheart", "You want to end ‘suffering’ by causing even more suffering? That’s absurd!"],
["Vile Eye", "Absurd, but necessary. The way I see it, suffering is not felt by those who cease to exist."]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">><<link "Replay Event">><<goto $eventReplay>><</link>><</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<<silently>>
<<set $counter to 0>>
<<set $myArray =
[
["Vile Eye", "I…"],
["Ironheart", "Are you sure that this is what you really want?<<set $affinityVileEye to $affinityVileEye + 15>>"],
["Vile Eye", "<<if $affinityVileEye < 60 >>I am certain, I understand what must be done.<</if>><<if $affinityVileEye >= 60 >>You know what… Maybe you’re right.<</if>>"],
["Ironheart", "<<if $affinityVileEye < 60 >>Goddammit. Then you leave me no choice.<</if>><<if $affinityVileEye >= 60 >>Yes. It’s not too late to turn the other way. So step aside and let me stop her.<</if>>"],
["Vile Eye", "<<if $affinityVileEye < 60 >>...The same way humanity left me with no choice.<</if>><<if $affinityVileEye >= 60 >>Okay.<</if>>"],
["Bad Apple", "<<if $affinityVileEye < 60 >>Go on! Finish him, Vile Eye!<</if>><<if $affinityVileEye >= 60 >>What? Don’t you dare turn your back on me! Very well then, once I am finished with him, you’re next!<</if>>"]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><<if $counter is 0>><br>Vile Eye hesitates.<br><</if>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">><<link "Replay Event">><<goto $eventReplay>><</link>> [[Obtain Items]]<</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Building.png" width = "865" height = "500">
<<silently>>
<<set $counter to 0>>
<<set $myArray =
[
["Vile Eye", "What nonsense you talk. You're lying!"]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">>Vile Eye Affinity - 20% <<set $affinityVileEye to $affinityVileEye - 20>><<link "Replay Event">><<goto $eventReplay>><</link>><</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Sewer.png" width = "865" height = "500">
<span id ="example">
Walking through the sewer tunnels, you encounter a familiar flashing red light. It is a toxic explosive.</span>
<<silently>>
<<set $counter to 0>>
<<set $myArray =
[
["Lt Verin Caldina", "Just my luck, huh."]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><br><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">>You attempt to diffuse the bomb. [[Continue|Diffuse Bomb Attempt]]<</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Sewer.png" width = "865" height = "500">
<<silently>>
<<set $start to true>>
<<set $playerFaction to "Anti-Hex Force">>
<<set $playerCharacterName to "Lt. Verin Caldina">>
<<set $playerHealth to $healthVerin>>
<<set $counter to 0>>
<<set $myArray =
[
["EOD Craig", "So how did you find out about these bombs exactly?"],
["Lt Verin Caldina", "Oh just from the tip hotline... I was doing some desk work."],
["EOD Craig", "Right… well just fall in behind me and watch your step, you never know what you might set off down here. Ah, like those ones right there."],
["EOD Craig", "And done! See you can never be too careful down here as I always –"],
["Lt Verin Caldina","Craig, watch out!"],
["EOD Craig", "Ooft!"],
["Lt Verin Caldina", "Craig! Are you okay?"],
["EOD Craig", "Ah, yes, I’m okay. Serves me for showing off. But walking is out of the question for me, you’ll have to take it from here."],
["Lt Verin Caldina","Me?!"],
["EOD Craig", "Now don’t act so surprised, the hotline doesn’t just call anyone. Besides you’ve been watching me this whole time, you know what you’re doing."],
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><<if $counter is 2>><br>Craig diffuses the first few explosives for you.<br><</if>><<if $counter is 5>><br>Craig has been injured by a trap.<br><</if>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">>Leaving Craig behind, you begin to search the sewers for the remaining explosives. [[Continue|Bomb Located]]<</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Sewer.png" width = "865" height = "500">
<<silently>>
<<set $start to true>>
<<set $playerFaction to "Anti-Hex Force">>
<<set $playerCharacterName to "Lt. Verin Caldina">>
<<set $playerHealth to $healthVerin>>
<<set $counter to 0>>
<<set $myArray =
[
["Lt Verin Caldina", "Hello?"],
["Unknown", "You’ll see an illusory beam of energy; follow it and you’ll get to the bombs more efficiently."],
["Lt Verin Caldina","Ugh you again! Just tell me who you –"],
["Unkown", "Goodluck."]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><<if $counter is 8>><br>The line disconnects before you can finish.<br><</if>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">>A beam of light appears as mentioned and it leads you to a diffusable bomb. <<if $bombExploded > 1>>[[Continue|After Bombs Exploded]]<</if>><<if $bombExploded <= 1>>[[Continue|After Bomb Exploded]]<</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Sewer.png" width = "865" height = "500">
<<silently>>
<<set $start to true>>
<<set $playerFaction to "Anti-Hex Force">>
<<set $playerCharacterName to "Lt. Verin Caldina">>
<<set $playerHealth to $healthVerin>>
<<set $counter to 0>>
<<set $myArray =
[
["Lt Verin Caldina", "What’s that light? I don’t suppose there would be any harm in following it…"]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><<if $counter is 8>><br>The line disconnects before you can finish.<br><</if>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">>The light just leads you to an ordinary brick wall. You convince yourself that it was distraction of some sort, and you appear to have wasted some of your precious time. <<if $bombExploded > 1>>[[Continue|After Bombs Exploded]]<</if>><<if $bombExploded <= 1>>[[Continue|After Bomb Exploded]]<</if>><</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Sewer.png" width = "865" height = "500">
<<silently>>
<<set $counter to 0>>
<<set $myArray =
[
["Lt Verin Caldina", "Miss... Director?"],
["Director of the Hexenpolizei", "Withdraw your forces. The AH.F's Hexenpolizei will take it from here."]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><<if $counter is 0>><br>A dark navy police commodore pulls up just as you exit the sewer. A cloaked woman with a monocle and wide brim hat steps out from the vehicle.
Clad in dark navy, it is the current Leader of the Witch-Hunters herself... Due to the to the escalating situation, this threat must be dealt with swiftly. <br><</if>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">><<if $helpedVileEye is true and $affinityVileEye >= 60>>[[Continue|Alt Act 2: Acid Rainfall]]
<<else>>[[Continue|Act 2: Acid Rainfall]]<<endif>><</replace>>
<<endif>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Sewer.png" width = "865" height = "500">
<<silently>>
<<set $counter to 0>>
<<set $myArray =
[
["Vile Eye", "Nice to finally meet you."],
["Lt Verin Caldina", "You, your voice! It's you! <<set $discoversVileEye to true>><<set $knowsVileEye to true>>"],
["Vile Eye", "I can't stay long; your team will be catching up to you any minute now."],
["Lt Verin Caldina", "Wait! Please, just tell me this. Why did you help us? Why did you call me?"],
["Vile Eye", "Well those are two very different questions, with very different answers. So to save us time, let's cut it down to your team's will has rubbed off on me. Maybe saving people isn’t so bad."],
["Lt Verin Caldina", "Hey, wait you didn’t answer the second question."],
["Vile Eye", "That's because I'm waiting on the answer to that one too."]
]
>>
<</silently>>
<span id ="example"></span>
<<nobr>>
<span id="link">
<<link "Next">>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><<if $counter is 4>><br>Vile Eye turns his back and begins to walk away.<br><</if>><</replace>>
<<set $counter++>>
<<if ndef $myArray[$counter, $counter]>>
<<replace "#link">><<if $helpedVileEye is true and $affinityVileEye >= 60>>[[Continue|Alt Act 2: Acid Rainfall]]<<else>>[[Continue|Act 2: Acid Rainfall]]<<endif>><</replace>>
<</if>>
<</link>>
<<link "Back">>
<<set $counter-->>
<<set $counter-->>
<<replace "#example">><<speech $myArray[$counter][0]>>$myArray[$counter][1]<br><</speech>><</replace>>
<<set $counter++>>
<</link>>
</span>
<</nobr>>
<br>
<img src = "Sekretzirkel/images/Sewer.png" width = "865" height = "500">
<span id ="example">This explosive's serial number reads 28623436</span>
<<nobr>>
<</nobr>><span id ="link">
You recall what Craig did:
If the sum of the last three digits is even, cut the <<link "Blue Wire">><<replace "#link">>The bomb explodes injuring you and damaging the sewer walls as you attempt to escape the noxious blast. [[Continue|Vile Eye Hinder Event]]<</replace>><<set $bombExploded + 1>><<set $healthVerin to $healthVerin - 40>><<set $affinityVileEye to $affinityVileEye -15>><</link>>
If the sum of the last three digits is odd, cut the <<link "Red Wire">><<replace "#link">>You successfully diffused the bomb. [[Continue|Vile Eye Help Event]]<</replace>><<set $bombDiffused + 1>><<set $affinityVileEye + 60>><</link>>
</span>
<br>
[[Main Menu]]
<<nobr>><</nobr>>
<br>
- [[Lt. Verin Caldina]]
- [[Craig Burns]]
- [[Ironheart, the Escapologist]]
- [[Solomon, the Psychic]]
- [[Aerial Ace, the Cardician]]
- [[Bad Apple, the Toxician]]
- [[Vile Eye, the Eyellusionist]]
<<link "Close">><<goto $plotReturn>><</link>>
<<nobr>><</nobr>>
<br>
<<speech "Vile Eye">>"I envision as being a potential ally to Sekretzirkel, however, the young man has his own goals - which may pose as a conflict of interest to us. Still, his powers and stealth prowess have the potential to be detrimental to our cause. So please, do try to seek him out."
<</speech>>
<<nobr>><</nobr>>
<br>
<span id ="example"></span>
<<if $VileEyeHexensekretQuantity > 0 and $BulletQuantity >= 50>>Would you like to craft Paralytic Bullets? 50 Bullet(s), 1 Hexensekret <<link "Craft">><<set $BulletQuantity to $BulletQuantity - 50>><<set $VileEyeHexensekretQuantity to $VileEyeHexensekretQuantity - 1>><<set $playerHasParalyticBullet to true>><<set $ParalyticBulletQuantity to $ParalyticBulletQuantity + 50>><<replace "#example">>You now have x$ParalyticBulletQuantity Paralytic Bullets in your Inventory.<</replace>><<if $VileEyeHexensekretQuantity is 0>><<set $playerHasVileEyeHexensekret to false>><</if>><<if $BulletQuantity is 0>><<set $playerHasBullet to false>><</if>><</link>>
<</if>>
<<if $BadAppleHexensekretQuantity > 0 and $BulletQuantity >= 50>>Would you like to craft Toxic Bullets? 50 Bullet(s), 1 Hexensekret <<link "Craft">><<set $BulletQuantity to $BulletQuantity - 50>><<set $BadAppleHexensekretQuantity to $BadAppleHexensekretQuantity - 1>><<set $playerHasToxicBullet to true>><<set $ToxicBulletQuantity to $ToxicBulletQuantity + 50>><<replace "#example">>You now have x$ToxicBulletQuantity Toxic Bullets in your Inventory.<</replace>><<if $BadAppleHexensekretQuantity is 0>><<set $playerHasBadAppleHexensekret to false>><</if>><<if $BulletQuantity is 0>><<set $playerHasBullet to false>><</if>><</link>>
<</if>>
<<nobr>><</nobr>>
<br>
<<silently>>
<<set $start to true>>
<<set $playerFaction to "Sekretzirkel">>
<<set $playerCharacterName to "Ironheart, the Escapologist">>
<<set $playerHealth to $healthIronheart>>
<</silently>>
<<silently>>
<<set $playerHasBullet to true>>
<<set $BulletQuantity to 100>>
<</silently>>
You obtained Bullet(s) x$BulletQuantity
<<silently>>
<<set $playerHasVileEyeHexensekret to true>>
<<set $VileEyeHexensekretQuantity to 1>>
<</silently>>
You obtained Vile Eye's Hexensekret x$VileEyeHexensekretQuantity
<<silently>>
<<set $playerHasBadAppleHexensekret to true>>
<<set $BadAppleHexensekretQuantity to 1>>
<</silently>>
You obtained Bad Apple's Hexensekret x$BadAppleHexensekretQuantity
[[Crafting]]
<<nobr>><</nobr>>
<br>